Table of Contents

Struct SurfaceTextureCaptureSession.TextureUpdateData

Data structure to update the native and Unity textures.

protected struct SurfaceTextureCaptureSession.TextureUpdateData

Fields

CameraTextureId

The ID of the native texture.

public int CameraTextureId

Field Value

int

OnDoneCallback

The callback to call when the update is done.

public nint OnDoneCallback

Field Value

nint