Namespace Uralstech.UXR.QuestMeshing
Classes
- CPUDepthSampler
A utility for asynchronously sampling world-space positions from normalized device coordinates (NDC) in the depth texture using a compute shader. This class batches requests for efficiency and ensures main-thread safety for XR frame access.
- DepthMesher
Converts the Meta Quest's Depth API textures into a 3D mesh in worldspace using the surface nets algorithm.
- DepthPreprocessor
Script that will preprocess depth data for meshing.
- XROcclusionFrameExtensions
Extensions for Unity's XROcclusionFrame.
Structs
- ComputeShaderKernel
A light wrapper for a compute shader kernel.
Enums
- DepthEye
Specifies the eye for depth sampling operations.