Quick Start
Create a class that inherits from Singleton.
public class SomeManager : Singleton<SomeManager>
{
public string HelloWorld = "Hello, World!";
}
That's it! Now, whenever SomeManager.Instance is called, Singleton will search for an
existing instance of SomeManager in the scene or create a new one. Now, any script can
access HelloWorld without needing to have a local reference of SomeManager:
public class SomeOtherScript : MonoBehaviour
{
private void Start()
{
Debug.Log(SomeManager.Instance.HelloWorld);
}
}
If multiple instances of SomeManager are found, they are deleted. This check is only
done when Instance == null and Singleton has to search for existing instances to
return.
If you do not want a new SomeManager to be created when Instance == null, use
DontCreateNewSingleton
instead.