Class UCameraManager
- Namespace
- Uralstech.UXR.QuestCamera
Class for interfacing with the native Camera2 API on Android.
public class UCameraManager : DontCreateNewSingleton<UCameraManager>
- Inheritance
-
objectUCameraManager
Fields
AvatarCameraPermission
The permission required to access the Meta Quest Avatar Camera.
public const string AvatarCameraPermission = "android.permission.CAMERA"
Field Value
- string
HeadsetCameraPermission
The permission required to access the Meta Quest's cameras.
public const string HeadsetCameraPermission = "horizonos.permission.HEADSET_CAMERA"
Field Value
- string
YUVToRGBAComputeShader
The compute shader to use to convert the camera's YUV 4:2:0 images to RGBA.
public ComputeShader YUVToRGBAComputeShader
Field Value
- ComputeShader
Properties
Cameras
Returns all available cameras and their characteristics. This is a cached value.
public CameraInfo[] Cameras { get; }
Property Value
Methods
Awake()
protected override void Awake()
GetCamera(CameraEye)
Gets a camera device by the eye it is closest to.
public CameraInfo GetCamera(CameraInfo.CameraEye eye)
Parameters
eye
CameraInfo.CameraEyeThe eye.
Returns
- CameraInfo
The camera's CameraInfo, null if not found.
OnDestroy()
protected void OnDestroy()
OpenCamera(string)
Opens a camera device for use.
public CameraDevice OpenCamera(string camera)
Parameters
camera
stringThe ID of the camera. You can get it from Cameras or GetCamera(CameraEye).
Returns
- CameraDevice
A new camera device wrapper. May be null if the current object is disposed/unusable.
Remarks
Once you have finished using the camera, either destroy its GameObject or call Release() to close the camera and free up native resources.